Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
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Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
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Doctrine of Fear (Enemy characters within 6 squares get -4 Attack)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.)
Bane spent his days at the academy in the library learning Lighting From Githany.
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