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Has altered the deal. Pray it does not alter it further.

Hit Points: 140
Defense: 22
Attack: 14
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: AndyHatton
Created: 7/22/2013
Updated: 7/22/2013

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
  • Gregarious (+4 Attack if an ally is within 6 squares)
  • Acrobatic (Ignores enemy characters when moving)
  • It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
  • Adept Repair (T3-M4/HK-47) (Usable once per round on this character’s turn; touch; remove 10 damage from an allied Droid. If this character counts as T3-M4 or HK-47 remove 20 Damage)

Force Powers

  • Force 2
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Force Blast 3 (Force 3, replaces attacks: sight; 40 damage and push back target 2 squares; save 11 reduces the damage to 20)
  • Sense the Future (Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check)

Commander Effect

After initiative is determined Unique living Allies with Force Ratings may spend 1 Force Point. Get +1 or -1 to your initiative roll for each force point spent in this way. (Each ally may only spend 1 Force point to affect initiative per round.)

"I am sorry I started you on this path. But you chose to continue down it"

Average Rating: 9.50 (2)
SignerJ
7/22/2013 9:29:17 PM

Crud! You took my name!
AndyHatton
7/22/2013 9:30:41 PM

You can still use it! There are only so many that are going to fit haha. Can't have folks entering with "Revan, All the Good Ones are Taken."
corranhorn
7/22/2013 10:13:02 PM

Well...this is certainly a better piece than any other I've seen. You've managed to capture his relationship and skill with the droids, his intuition/tactical sense, his Force fueled precognition, his proficiency with a lightsaber, his Force combat abilities,and his acrobatic fighting style. And the CE is cool.
SignerJ
7/22/2013 10:31:25 PM

Very, very nice custom. I like it a lot. The only question I have is why you gave him [It's a Trap!]?
AndyHatton
7/22/2013 10:40:58 PM (Updated: 7/22/2013 10:41:37 PM)

I was going through the Wookiepedia to re-familiarize with Revan and it said he had a very strong [Force Sense], so I originally had that on him. But I figured if it was that powerful it would always be "on" so I thought [It's a Trap!] fit that nicely as well as playing into his precog abilities.
SignerJ
7/22/2013 11:10:55 PM

Hmm... Really? That doesn't fit with what I know of Revan... I trust you, just not Wook. Anyway, your custom. It just seems a bit out of place, to me.
Darthbane53
7/23/2013 3:59:25 AM

Thats a lot of offensive powers for only 56 points. I like the CE check but it seems kinda repetitive with sense the future. I forget, does OR have lots of, or any reserves?
AndyHatton
7/23/2013 4:31:41 AM

They do not (other than the Fringe Options,) but I wanted to add flexibility and options with Sense the Future. If you are only Losing Intitive by 1 and don't want to spend Revan's force/he is out you have that choice. It gives you a lot more control over initiative. Or you want to sense the future but don't want your opponent to get their reserves. I just wanted to try something a little different and make sure he wasn't a follower.
corranhorn
7/23/2013 7:11:52 PM

@SignerJ Wook emphasised his precognition repeatedly.
SignerJ
7/23/2013 7:31:44 PM

I'm not saying that it doesn't. I'm just saying that I don't trust Wookieepedia. I probably missed stuff during KotOR II that talked about his precognition abilities, so I'm not going to debate whether or not Wook is right.
corranhorn
7/23/2013 7:35:20 PM

I don't really remember that from KotOR2 either.
AndyHatton
7/23/2013 7:42:06 PM

I have a feeling a lot of that stuff might come from the "canon" description of the game (not even sure where that comes from) or the Old Republic MMORPG.
corranhorn
7/23/2013 8:04:01 PM

Yeah, you're probably right.
Deathwielded
7/26/2013 1:21:14 PM

Jedi Hunter is fitting for Revan and I do like It's a Trap! on him. Adept Repair is interesting, especially since I just realized that its for free to use every turn! His Ce could be great if there was an Reinforcements in the OR (maybe someday) Great job!
saber1
7/27/2013 6:23:23 AM

The CE is a very cool new way to allow for initiative modification, but at a cost. I might swap Adept Repair for Repair 20 just to tidy things up. Nice work.
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