Special Abilities
Force Powers
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Force 2, Force Renewal 3, Master of the Force 2
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Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
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Force Absorb 3 (Force 3, Cancel a Force power used by an adjacent character or a Force power that targets this character. This character gains the Force points spent for the canceled Force power)
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Sense the Future (Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check)
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Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a living character)
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Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
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Force Throw 2 (Force 2 replaces attacks: Range 6; 30 damage to target enemy, save 16. If successful target is also stunned with a save of 11)
Commander Effect
Characters in your squad with a force rating can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.) This character isn't subject to commander effects.
"Revan was power. It was like staring into the heart of the Force."
―Kreia
7/23/2013 4:59:02 PM (Updated: 1/2/2014 10:34:15 PM)
1/2/2014 10:15:32 PM
1/2/2014 10:51:13 PM