Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Indiscriminate (When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.)
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Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
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Enraged Reactions (Once per turn, when hit by an attack, this character may make an immediate attack against that attacker if he can)
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Random Destruction (While this character has Savage, whenever he activates all characters within 6 squares take 10 damage with a save of 11)
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Savage Rage (Savage Rage - While this character has Savage, he has -2 Defense and gains Force Renewal and +10 damage)
Force Powers
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Force 4
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Indiscriminate Rage (Force 1: +2 Attack and +10 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character gains Savage.)
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Brutal Strike (Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn)
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Sith Grip (Force 2, replaces attacks: sight; 20 damage)
"Conquer the temptation to create specimens that are superior in every way. The danger of such monstrosities being turned against you is too great."
―Palpatine, from The Creation of Monsters.
7/31/2013 10:14:17 PM
7/31/2013 10:24:28 PM (Updated: 7/31/2013 10:25:37 PM)
8/1/2013 4:04:32 AM
8/1/2013 1:00:09 PM
8/1/2013 1:00:15 PM