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Is more powerful than any Jedi!

Hit Points: 130
Defense: 21
Attack: 12
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: saber1
Created: 7/30/2013
Updated: 7/31/2013
Sets: A Jedi's PathCCC EntriesThe Master Set

Special Abilities

  • Unique. Melee Attack; Triple Attack
  • Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
  • Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
  • Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
  • Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
  • Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)

Force Powers

  • Force 3. Force Renewal 1; Master of the Force 2.
  • Brutal Strike (Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn)
  • Crushing Blow (Force 2: +10 Damage on all attacks this turn. Enemies damaged by this character’s attacks get -2 Defense for the rest of the skirmish.)
  • Force Grip 3 (Force 3, replaces attacks: sight; 30 Damage)
  • Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)

Commander Effect

Droids are subject to the following effect: Imperial troopers may be in your squad regardless of faction. Allied troopers within 6 squares gain Momentum.

During his later years, Darth Vader eschewed finesse for raw, unrelenting power to batter his opponents' defenses.

Average Rating: 8.75 (4)
saber1
7/31/2013 3:21:10 AM (Updated: 8/3/2013 2:37:12 PM)

This is an interpretation of Vader influenced by the OT. He has a lot of miles under the hood and they've been rough. The speed and agility of youth have given way to brute strength and once moving, not much can stand before him. JH and Momentum give him up to 40 damage on the move while Brutal Strike (more thematic than Overwhelming Force) and Crushing Blow (more creative than Sith Rage) up the ante and ensure the damage sticks, for a price. The cost of Force points keeps him in check and forces the player to use the finesse that Vader himself does not.
saber1
7/31/2013 3:21:20 AM (Updated: 7/31/2013 4:37:55 AM)

Once adjacent, he loses Momentum but gains Triple Attack for a max output of 120 damage against Force users. DSS synergizes well with JH to keep those with LSRiposte from stepping out of line. FG3 is a signature power that gives him a ranged option. Dark Armor and LSDeflect keep him on the map long enough to close the distance on shooters. The CE was a last minute addition and is a variation on GenSky's.
pegolego
7/31/2013 3:31:38 AM

Nice use of CB. Ce is cool. Plenty of Offense/Defense. He has too much going on though. Strangely, another mix of Momentum/Triple. I'm not sure Momentum fits on post-suit Vader, and not srue BS/CB fit as well on a pre-suit Vader. Very cool though.
corranhorn
7/31/2013 1:29:50 PM

Both BS and CB are excellent choices. I love the CE as well.
Deathwielded
7/31/2013 11:50:00 PM

A strong and dangerous Vader. I do think Momentum fits him because while moving he would only get that one hit so it needs to be a doozy, Also When watching Vader fight it just reminds me of momentum :)
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