Special Abilities
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Unique
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Pilot
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Hired Transport (Replaces turn: This character and an adjacent Zann Consortium ally can move up to double this characters speed simultaneously; during this move, both characters gain Flight. At the end of the move, that ally must be adjacent to this character)
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Increased Fee (This character costs 5 more when in a squad with a Zann Consortium commander)
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Industrial Repair 10 (Replaces attacks: touch; remove 10 damage from 1 character with Mounted Weapon)
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Rival (This character cannot be in a squad that contains any characters with the Bounty Hunter ability, or whose name contains Jabba)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
"Wait a minute. Your man said this was just a spice run. Now of course, I never believed that nonsense about a spice run, but I didn't expect an Imperial prison riot!" _Han Solo
12/17/2013 11:10:17 PM
12/18/2013 12:51:29 AM
12/18/2013 12:54:20 AM
12/18/2013 1:02:06 AM
12/18/2013 1:20:03 AM