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Has taught you well.

Hit Points: 120
Defense: 21
Attack: 15
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Robobob
Created: 8/1/2013
Updated: 8/2/2013

Special Abilities

  • Unique
  • Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
  • Melee Attack (Can attack only adjacent enemies)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Juyo Style (Scores a critical hit on an attack roll of natural 19 or 20. Whenever this character scores a critical hit, damage from that attack cannot be prevented, reduced or redirected)
  • Sith Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11.)
  • Meditation (replaces turn; remove 10 damage from this character and this character gains 1 Force point.)

Force Powers

  • Force 4
  • Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
  • Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
  • Sith Rage (Force 1: +10 Damage on all attacks this turn)
  • Sith Grasp 2 (Force 2, replaces turn: range 6; 20 damage; move target 2 squares in any direction if Large or smaller.)

Commander Effect

Non-unique followers get +4 Attack and +10 Damage against enemies within 6 of this character.

When not on a mission for his Sith master, Darth Vader often retired to Bast Castle on the planet Vjun to heal his broken body and meditate on aspects of the dark side of the Force.

Average Rating: 8.75 (4)
Deathwielded
8/2/2013 3:02:46 AM

Wow, I really like what you have done with Vader! Sith Meditation Seems slimier to my Meditate SA: http://www.bloomilk.com/Custom/SpecialAbility/11268/meditate - So I really like it! No renewal seems right for Vader ,though it won't be hard to hook him up in the Sith faction. I see you didn't forget cyborg! Juyo is an interesting choice, I like that you represented a different aspect of his Lightsaber skills without removing his counter attacks. Sith Grasp is also great work.
pegolego
8/2/2013 3:12:17 PM

Yeah, because of Holosid/SM you MAY (I stress MAY) want to lower his starting Force to 3-4 (he has a lot of cheap FP's too, so I'm not sure 5 to start is necessary). Sith Armor is the same as Dark Armor, just a cooler name for better representation, correct? I'm not sure where the CE fits him... I'm not familiar with what happened on Vjun. Would you mind clearing it up for me? :) Grasp is WAY cool! Point cost balance seems good.
Robobob
8/2/2013 3:50:12 PM

Thanks guys. @pegolego: I did forget about Holosid and will bump him back down to 4FPs. I'd like him to get off 2 Sith Grasps without having to meditate or without help. Sith Armor is a hair better than Dark Armor (Lightsabers ignore Dark Armor). I'm thinking specifically of the scene in ESB where Luke's lightsaber seems to glance off of Vader's shoulder.
saber1
8/2/2013 5:20:13 PM

Luke's saber definitely did some damage as the contact elicited a growl from Vader. Didnt seem to slow him down any, though.
Robobob
8/2/2013 7:06:06 PM

Yeah there's some argument as to whether it was a glancing blow or if Vader's armor had special alloys or Sith alchemy to boost it's strength. This version of Vader supports the latter.
CorranHornsux123
8/2/2013 11:44:34 PM

just give all jedi Cortosis gauntlets like Zayne Carrick and it will solve all problems
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