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Helps build strong bones and healthy initiative rolls.

Hit Points: 90
Defense: 16
Attack: 0
Damage: 0
Rarity: Rare
Base: Medium
Gender: Male
Creator: CorranHornsux123
Created: 8/3/2013
Updated: 12/14/2017

Special Abilities

  • Unique
  • Heal 20 (Replaces attacks: touch; remove 20 damage from a living character)
  • Master Healer (This character may heal an ally even when there is a Special or Force ability saying that damage cannot be healed.)
  • Uninvited Guests (Characters named Darth Bane or Darth Zannah heal an additional 20 HP from this characters healing abilities/force powers only.)

Force Powers

  • Force 2
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Essence of Life (Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.)
  • Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a living character)
  • Force Heal Mastery (Force 3: Allies within 6 squares heal 20 damage. Allies also heal 10 damage after initiative is determined next round.)

Commander Effect

Non-unique allies gain augment healing.

"Ill heal you just don't hurt my Daughter..shes all i have." Caleb to Darth Bane

Average Rating: --
jen'ari
12/13/2017 2:46:05 AM

Dang! very powerful stuff. while in a build with Bane he can heal 60 someone and than force heal mastery everyone within 6 for 40? very very powerful. 100 heal boost and other gets 40 heal. kind of want to see it in action. 90 life is also pretty good for a tad bit of survability
CorranHornsux123
12/13/2017 2:51:33 AM

yea plus if hes with bane he gets that -4 def so even rebel puds can hit him! lol
surf_rider56
12/13/2017 5:18:50 PM

Well, you've got 8 SA's & FP's plus a CE. Some of those abilities aren't "cheap" and I costed it at 40 and that's conservatively because you've created new abilities. Interesting guy none-the-less, but Very cheap for what he does.
Lord_Ball
12/13/2017 7:29:13 PM

I think maybe a bit overboard here. Heal 30 and Force Heal 50 are already strong abilities paired with the option to double them or would that be Quaded with the CE and Heal My Master as they both target the recipient of the healing so in a way both could apply.
CorranHornsux123
12/13/2017 8:00:41 PM

changed SMM and went heal 20 instead of 30.
AlexTheGreat
12/13/2017 9:33:47 PM

HEAL MY MASTER, HEAL MY MASTER!!!!! Awesome ability man! I just think that SA heal 20 is too much though! Nice work!
General_Grievous
12/14/2017 6:51:23 PM

Pretty solid stuff, lots going on and I would consider dropping heal my master or just making it an extra 10 damage removed because this guy + Bacta Tank could heal Bane 200 HP in a round, 100 is still too much even if you don't consider the bacta tank. Same with the CE for the double x double. Maybe just make the CE, allied non-unique characters gain augment healing. If you drop heal my master and change the CE I think you are good.
CorranHornsux123
12/14/2017 8:22:22 PM

I completely redid him GG what do you think of him now? dropped FH 50 for 30, took out HMM and Orb cure, n added uninvt guests.
General_Grievous
12/14/2017 8:27:52 PM

I like it a lot better now corran,good changes
swinefeld
12/17/2017 6:02:50 AM

I missed commenting on this guy earlier in the process. I don't understand Master Healer, as I can't think of any existing abilities it applies to. Forward thinking, perhaps?
CorranHornsux123
12/17/2017 8:34:30 AM

@swine i have a custom Darth Bane that cant be healed because of his orbalisk armor, but i kept the ability there because it fits him.
swinefeld
12/17/2017 9:55:38 PM

Ah, I see. thanks
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