Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Ripping Arms out of their Sockets (Whenever this character scores a critical hit against an adjacent enemy, the target gets -20 damage for remainder of skirmish.)
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Distraction (Suppresses adjacent enemy commander effects)
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Solo's Decoy (Whenever an ally whose name contains Solo within 6 squares is targeted, this character may switch positions with that character. This character becomes the target instead)
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Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
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Hostage Shield (When this character would take damage from an attack, designate an adjacent character that is not the attacker to take the damage instead. That character avoids this effect with a save of 11.)
"Once one gets within reach, there is no such thing as an unarmed Wookiee" just soon to be unarmed enemies ;)
8/8/2013 12:38:31 AM (Updated: 8/8/2013 12:39:33 AM)
8/8/2013 5:17:23 AM
8/8/2013 3:15:24 PM
8/8/2013 4:47:35 PM (Updated: 8/8/2013 4:48:41 PM)
8/8/2013 8:07:51 PM
8/11/2013 7:27:24 PM