Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Republic Jedi Reserves 30 (If you roll exactly 11 for initiative, you can add up to 30 points of Republic characters with a Force Rating to your squad immediately before your first activation of the round)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)
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Sense the Future (Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check)
Commander Effect
Adjacent allies get +2 Defense.
8/20/2013 2:02:02 PM
8/20/2013 2:56:28 PM
8/20/2013 3:11:02 PM (Updated: 8/20/2013 3:12:46 PM)
8/20/2013 3:16:22 PM
8/20/2013 3:23:00 PM (Updated: 8/20/2013 3:32:37 PM)
8/22/2013 1:55:14 PM
8/23/2013 12:21:47 AM
8/23/2013 12:52:57 AM