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For those days when your overconfidence is your weakness.

Hit Points: 120
Defense: 20
Attack: 12
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: CorranHornsux123
Created: 8/26/2013
Updated: 6/3/2015

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Camaraderie (An ally named Darth Malak or Squint count as a Jedi Crusader for purpose of Special Ability's and Commander Effects.)
  • Tactician +4 (Add +4 to the initiative roll except on a roll of 1)
  • Jedi Crusade (Jedi Crusader's in your squad gain Mandalorian Hunter and Force Renewal 1.)
  • Mandalorian Armor (Whenever this character takes damage on a SAVE 11 reduce it by 10; This character is immune to critical hits)
  • Mandalorian Hunter (+4 Attack and +10 Damage against Mandalorian enemies)

Force Powers

  • Force 2
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
  • Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
  • Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)

Commander Effect

Non-unique allies with a force rating count as Jedi Crusader for purposes of commander effects. Jedi crusaders in your squad gain +4 attack while within 6 squares of this character.

"Are you saying what we're doing isn't important?"

Average Rating: 9.00 (1)
Creator's Rating: 9/10
CorranHornsux123
8/26/2013 8:41:49 PM

Gave him twin to represent his purple and red lightsabers
Minijedi
6/25/2014 4:07:10 AM

you gave him his CE twice, once as a CE and once as a SA mandalorian armor should read Wehn hit by an attack reduce the damage by 10 with a save of 11, or something to that effect
CorranHornsux123
6/25/2014 4:12:02 AM

He doesn't benefit from his CE if he did it would say so and mandolin armor wast my SA so I can't change it.
Minijedi
6/25/2014 4:13:21 AM

i mean he has "jedi crusade" and his CE which do the exact same thing
Minijedi
6/25/2014 4:14:06 AM (Updated: 6/25/2014 4:14:21 AM)

if you drop the second half of the ce, it makes sense or drop mandalorian crusade from his SA
CorranHornsux123
6/25/2014 4:16:24 AM

Oh forgot abut the SA I'm gonna keep it any ideas for a second part to the CE besides making allies count as Jedi crusaders ?
Minijedi
6/25/2014 4:17:31 AM

could do Jedi Crusader allies gain +4 atk within 6 squares of this character?
Minijedi
6/25/2014 4:17:45 AM

cause he "leads the crusade"
CorranHornsux123
6/25/2014 4:24:11 AM

Well that would interfere with the malak u can bring in thoe the crusaders he gives +4 attack to followers and its rangeless so revans CE would be a little pointless then
Minijedi
6/25/2014 4:25:23 AM

hmmm maybe giving them twin attack?
CorranHornsux123
6/25/2014 4:26:03 AM

That could work I'll have to check thier card n make sure it won't make them broken lol
Minijedi
6/25/2014 4:26:59 AM

well thats the whole point of putting commanders in lol
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