Special Abilities
        
        
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Unique                                    
 
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Melee Attack                                            (Can attack only adjacent enemies)
                
 
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Twin Attack                                            (Whenever this character attacks, he makes 1 extra attack against the same target)
                
 
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Camaraderie                                            (An ally named Darth Malak or Squint count as a Jedi Crusader for purpose of Special Ability's and Commander Effects.)
                
 
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Tactician +4                                            (Add +4 to the initiative roll except on a roll of 1)
                
 
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Jedi Crusade                                            (Jedi Crusader's in your squad gain Mandalorian Hunter and Force Renewal 1.)
                
 
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Mandalorian Armor                                            (Whenever this character takes damage on a SAVE 11 reduce it by 10; This character is immune to critical hits)
                
 
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Mandalorian Hunter                                            (+4 Attack and +10 Damage against Mandalorian enemies)
                
 
        
            
            Force Powers
        
        
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Force 2                                    
 
                - 
Force Renewal 1                                            (This character gets 1 Force point each time he activates)
                
 
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Master of the Force 2                                            (May spend Force points up to 2 times in a single turn)
                
 
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Lightsaber Defense                                            (Force 1: When hit by an attack, this character takes no damage with a save of 11)
                
 
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Lightsaber Assault                                            (Force 1, replaces attacks: Make 2 attacks)
                
 
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Lightsaber Sweep                                            (Force 1, replaces attacks: Can attack each adjacent enemy once)
                
 
                - 
Force Push 3                                            (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
                
 
        
                
                Commander Effect
            
            
                
                    
                
                Non-unique allies with a force rating count as Jedi Crusader for purposes of commander effects. Jedi crusaders in your squad gain +4 attack while within 6 squares of this character.
            
            
            "Are you saying what we're doing isn't important?"
        
 
8/26/2013 8:41:49 PM
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