Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Camaraderie (An ally named Darth Malak or Squint count as a Jedi Crusader for purpose of Special Ability's and Commander Effects.)
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Tactician +4 (Add +4 to the initiative roll except on a roll of 1)
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Jedi Crusade (Jedi Crusader's in your squad gain Mandalorian Hunter and Force Renewal 1.)
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Mandalorian Armor (Whenever this character takes damage on a SAVE 11 reduce it by 10; This character is immune to critical hits)
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Mandalorian Hunter (+4 Attack and +10 Damage against Mandalorian enemies)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
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Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
Commander Effect
Non-unique allies with a force rating count as Jedi Crusader for purposes of commander effects. Jedi crusaders in your squad gain +4 attack while within 6 squares of this character.
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