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My give up, my give up.

Hit Points: 40
Defense: 14
Attack: 6
Damage: 10
Rarity: Rare
Base: Medium
Gender: Male
Creator: corranhorn
Created: 8/27/2013
Updated: 8/28/2013

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Quadruple Attack, Greater Mobile Attack
  • Informant (At the beginning of the skirmish, choose 1 ally and 1 enemy. The chosen ally gains +4 Attack and +10 Damage against the chosen enemy)
  • Thick Arms (This character's base damage counts as 20, and his damage rating cannot being increased. The character's damage is still treated as 10 for determining the damage dealt by critical hits.)

"I should think that you Jedi would have more respect for the difference between knowledge and wisdom." ―Dexter Jettster

Average Rating: 8.00 (1)
CerousMutor
8/28/2013 6:51:55 PM

Simple and effective. Perhaps +2/+3 Attack over +4? Just so you dont lose it when stacking?
FlyingArrow
8/28/2013 7:11:22 PM

Informant would stack with any other ability or CE except itself.
FlyingArrow
8/28/2013 7:15:17 PM

That Quadruple/GMA would be a problem in Fringe at cost 11, but being Republic/Melee with those stats I think it's reasonable. It would take a couple of big commanders to make him a reliable damage dealer.
saber1
8/28/2013 7:36:23 PM

Great name and nice vision of Informant. It's very similar to my interpretation. I'm not sure GMA with Quad is kosher @ 11 points. He's simple and accurate. Nice work.
corranhorn
8/28/2013 7:55:32 PM

Thanks guys! @saber, I was kind of worried about Quad/GMA too, even with Melee, but I couldn't really think of anyone to boost his damage except for the Ithorian Commander, and I can fix that.
AndyHatton
8/28/2013 8:05:49 PM (Updated: 8/28/2013 8:06:26 PM)

[General Skywalker] can give him Momentum. And not sure what effect (if any) Thick Arms has on crits...
saber1
8/28/2013 8:11:08 PM

I am also worried about GenSky with this piece. Granted, 40 HP won't keep him on the board long.
corranhorn
8/28/2013 8:24:21 PM

Updated Thick arms to reflect the concerns raised, thanks gang!
Lord_Ball
8/28/2013 9:00:09 PM (Updated: 8/28/2013 9:03:43 PM)

Thick Arms seems a bit clunky. I'd suggest dropping it and upping his cost to about 16, with the low stats he's not exactly going to deal a lot of pain, however with the # of chances he just might deal some! Regardless, you probably aren't going to want him in the middle of things until the chosen enemy is whittled down pretty well. Comparing him to the Rodian Raider and 14 points might be ok without thick arms, but I wouldn't go less than that.
corranhorn
8/29/2013 10:24:00 AM

I have to respectfully disagree; it's very easy for his to get Momentum and the +4/+10 from the Ithorian. He could run up, deal 120 damage at +14 Attack, and then get swapped out.
Lord_Ball
8/29/2013 11:23:49 AM

He can't be in a squad with both General Skywalker and the Ithorian. While there are ways to boost his damage output the Low Defense and Low HP is going to prevent him from being a lasting threat. So while he may do some damage I wouldn't count on it at all in a skirmish (it'd just be a nice bonus if he did). In the end that's why I suggest a cost increase to 16 (or no less than 14) without Thick Arms.
Deathwielded
9/1/2013 3:08:13 AM

Since the Ithorian Commander is a rebel piece he will never benefit from him
corranhorn
9/1/2013 4:33:18 PM

Whoops, forgot that. He should have been firnge (the Ithorian).
Deathwielded
9/2/2013 4:14:56 PM

^+1
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