Special Abilities
-
Nightsister (Counts as a character whose name contains Nightsister)
-
Zann Consortium
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
-
Melee Reach 3 (When attacking, this character treats enemies up to 3 squares away as adjacent)
-
Lightwhip (This character counts as having a lightsaber. This character's attacks and damage from her attacks cannot be prevented.)
-
Rival (Cannot be in an Imperial squad)
-
Affinity (A character whose name contains Nightsister may be in your squad regardless of faction)
-
Empathy (Allies with Savage within 6 squares lose Savage)
Force Powers
-
Force 5
-
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
-
Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
-
Drain Life 3 (Force 3, usable only on this character's turn: range 6; 20 damage to target living enemy and to each living enemy adjacent to target, save 11. Remove damage from this character equal to the damage dealt.)
Commander Effect
Nightsister allies gain +2 force and Zann Consortium.
Soon you will know the true meaning of power, Tyber Zann, when I teach it to you!