Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Vicious Attack (Triple damage instead of double on a critical hit)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
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Sense the Future (Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check)
Kill me.. I have failed...