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The fastest hunk of junk in the galaxy.

Hit Points: 110
Defense: 20
Attack: 12
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: AndyHatton
Created: 9/2/2013
Updated: 9/5/2013
Sets: Revelations

Special Abilities

  • Unique
  • Pilot
  • Melee Attack (Can attack only adjacent enemies)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Mobile Attack (Can move both before and after attacking)
  • Rival (This character cannot be in a squad that contains any character whose name contains Pallaeon or Thrawn)
  • Assassin (+4 Attack and +10 Damage against living enemies)
  • Blaster (Replaces attacks: sight; make an attacks against 1 target at +8 Attack and 10 Damage. This count as a nonmelee attack.)
  • Hand of the Emperor (This character can spend his own Force points once per turn and spend Force points from a character whose name contains Emperor Palpatine once per turn)
  • Door Gimmick (At the end of his turn, this character can designate 1 door that he can see as open; it remains open until the end of this character's next turn, or until he is defeated)
  • Infiltration (At the start of the Skirmish, choose an enemy commander. Once per round, if this character has line of sight to that character, that character’s commander effect is suppressed until the start of this character's next turn; save 11)
  • Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Force Powers

Average Rating: 9.00 (2)
Deathwielded
9/3/2013 9:39:56 PM

I like the Rival idea, but how about Thrawn and {Joruus C'Baoth} and let Pallaeon have his day. :D Door Gimmick is good but what about override? Maybe she would look a target in so he can't escape? Melee and Blaster work great for her, Infiltration seems like a weird name for that SA. I'm thinking you could bring her cost down.
AndyHatton
9/3/2013 9:53:53 PM

Why do you think that? The idea is she is infiltrating an Organization, learning how it works, and suprressing the CE with that knowledge, I originally designed it for a Jabba's Palace Lando. Like I said in the thread, I just grabbed the Rival for Thrawn that was in there and was probably going to add Joruus in later.
AndyHatton
9/3/2013 9:53:56 PM (Updated: 9/3/2013 9:58:12 PM)

As for Door Gimmick, I didn't want to overload her on abilities, there are some people who are really mad that Jaq has Override, it probably wouldn't be so bad on her, since she is primarily a melee piece, but I just like the idea of her popping open her exit door door and getting out of Dodge. I tried to line up her cost with Mara Jade, Jedi she isn't going to be doing nearly as much damage, but can do her damage more consistenly and has a few more tricks.
saber1
9/3/2013 10:45:29 PM

I like Infiltration but I worry it may be too strong on a character who can gain super-stealth. I'm curious, why did you not just use the existing Twin Blaster 10?
AndyHatton
9/3/2013 10:50:39 PM (Updated: 9/3/2013 10:51:43 PM)

I don't know, [Roan Fel, The True Emperor] has a similar (more powerful ability in that you aren't locked in) and he has cloaked. Now the pair of them in unison might be annoying... so maybe? I originally had Twin Blaster on there, but Blaster stacks with Twin Attack and I felt weird about having both of them on there, though it would have no real effect on gameplay since you can't Twin on a twin. It might be silly, but that was my thought process haha.
saber1
9/3/2013 10:59:26 PM

RFTTE has a save 11 for his ability and the pair would be quite annoying. At least they are both melee characters so there is motivation for them to mix it up and therefore be more vulnerable.
AndyHatton
9/3/2013 11:11:36 PM

Infiltaration also has a Save 11, though thematically it might make sense to give her Rival for Emperors other than Palpatine
saber1
9/3/2013 11:26:05 PM

Whoops, I missed the fact that yours has a save. Reading comprehension fail!
Deathwielded
9/4/2013 11:53:07 PM

I'm fine with what Infiltration does, its the name that I don't care for... Not a big problem though. I could see why some people would be mad about Jag having Override, but Like you said she is mainly a melee attacker. I'm still thinking the cost could come down some
AndyHatton
9/5/2013 12:12:08 AM

Right but I was saying why I named the ability "Infiltration." I think the name fits the ability. I don't see too much of a problem with her cost. She does a lot. She is different than other Mara Jades in that she has utility powers and isn't just about Spike Damage. She is a sneakier, more defensive piece who can get easy super stealth, spend lots of Force Points from Palpatine, deal consistent damage on the move, pop open doors, and suppress commander effects. She has a lot of abilities and I'm hesitant to drop her cost because of that. I might raise her stats a little.
AndyHatton
9/5/2013 12:17:45 AM

Though perhaps I'm wrong in that regard, if others think the cost is too high as well
FlyingArrow
9/5/2013 12:37:52 AM (Updated: 9/5/2013 12:38:06 AM)

60dmg on the move. No Thrawn. No Daala. Without a boost from one of those 2, she does seem overcosted. Good staying power and possible Super Stealth. Hard to say what value Infiltration will give, especially if the commander is buried in the back. If it is especially useful in practice the cost could be right.
AndyHatton
9/5/2013 1:57:35 AM

My original version had pilot, I've re-added it so she can get easy access to a few more CEs including Cunning Attack
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