Special Abilities
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Unique. Twin Attack. Mobile Attack
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Deadeye (On this character's turn, if she doesn't move, she gets +10 Damage)
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Loner (+4 Attack if no allies are within 6 squares)
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Lightsaber Attack (This character has 20 base damage against adjacent enemies. Attacks against adjacent characters counts as Melee attacks)
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Override (At the end of her turn, this character can designate 1 door that she can see as open or closed; it remains open or closed until the end of this character's next turn, or until she is defeated)
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Expert Sniper (On this character's turn, if she doesn't move, then she can attack an enemy with cover even if it's not the nearest enemy and ignores enemy abilities and commander effects that prevent targeting and attacking.)
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Emperors Hand (This character may not benefit from any allied commander effects other than from a character whose name contains Palpatine. This character gets +2 Attack and +2 defense when in the same squad as a character whose name contains Palpatine. This character gains Internal Strife when an allied character whose name contains Palpatine is defeated.)
Force Powers
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Force 3
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Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
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Force Jump (Force 1, usable only on this character's turn: This turn, this character ignores difficult terrain, enemy characters, low objects, and pits when moving.)
"I always play fair. Exactly as fair as my opponents."
―Mara Jade
9/3/2013 9:16:47 PM
9/3/2013 10:55:51 PM
9/5/2013 12:42:00 AM
9/5/2013 12:43:30 AM
9/5/2013 12:45:43 AM
9/5/2013 12:50:23 AM
9/5/2013 12:53:20 AM
9/5/2013 1:08:00 AM