Special Abilities
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Unique
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Pilot
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Survival Expert (+4 to this character’s save rolls)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Critical Wound (An enemy hit by a critical hit from this character is considered activated this round)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
Commander Effect
Rebel characters with Pilot within 6 squares gain Survival Expert. Non-Unique Rebel Pilot followers gain Synergy (This unit gains +2 Attack and +2 Defense if an allied Pilot is 6 squares).
"Sometimes I miss my sanity."-Wedge Antilles
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