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Don't get cocky!

Hit Points: 120
Defense: 21
Attack: 11
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: pegolego
Created: 9/24/2013
Updated: 9/30/2013
Sets: Presence of the Force

Special Abilities

  • Unique
  • Pilot
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Camaraderie (This character gains Jedi Hunter while in the same squad as a character whose name contains Boba Fett and whose cost is higher than it's own)
  • Rival (A character whose names Jacen Solo or Darth Caedus may not be in the same as this character)
  • Impulsive Advance (Whenever a Unique allied character is defeated, this character can immediately move 3 squares)

Force Powers

  • Force 5
  • Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
  • Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
  • Sword of the Jedi (Force 3, usable only on this characters turn; range 6: Choose 1 target enemy. Until the end of it's next turn, this character gets +4 Attack and +20 Damage against the chosen target, and that character cannot use special abilities or force powers to respond to this characters attacks)

...Take comfort in the fact that, though you stand tall and alone, others take shelter in the shadow that you cast." ―Luke Skywalker

Average Rating: 8.50 (2)
pegolego
9/24/2013 6:34:42 PM (Updated: 9/26/2013 5:16:44 PM)

This is Jaina during the hunt for Caedus. IJH represents the death of her Aunt Mara Jade fueling her desire to destroy Jacen. Camaraderie is to represent her going to Boba Fett for help in training to hunt her brother. Loner represents how she felt it was her responsibility alone to hunt Caedus. Shatterpoint is good for the purpose of representing her focusing on her one targer (plus, she was taught to use it by Luke), and she could use Force Lightning.
CorranHornsux123
9/24/2013 6:36:35 PM

maybe give her more SA's or Force powers cuz 61 points is alot and for 59 i can bring in Sword of the jedi who is much better
pegolego
9/24/2013 6:42:32 PM

I had the wrong cost on her lol.
CorranHornsux123
9/24/2013 6:43:00 PM

oh ok lol :P
TheHutts
9/24/2013 10:19:40 PM

46 seems kind of expensive to me - she only has 40 damage a lot of the time, and she has no shooter defense?
pegolego
9/24/2013 11:14:14 PM

Hmm... I figured SP/FL2 could be dangerous in NR, but that is a sound concern. How about 41?
Deathwielded
9/25/2013 12:21:52 AM

@TheHutts Remember she has Pilot so she will likely get Evade and Speed 8 from the Klat Capt. 11 attack can easily be boosted with all the options she has, Rival is fitting. Force Lightning 2 seams more like it should be on a version of her were she danced with the Dark side. (NJO's Traitor?) Shatterpoint is in need of some updating, when I first saw that SA I thought it would be extremely powerful, but I have actually NEVER replaced my turn to use it. A couple cool ideas, but she seams to be lacking some umph. Which is unusual on one of your characters.
pegolego
9/25/2013 12:23:04 AM

Well, during design, she already seemed to have a lot of abilities, but I agree I can't seem to find much damage output for her... I have an idea.
pegolego
9/25/2013 12:25:40 AM

I think I fixed the Shatterpoint issue AND the damage output issue.
TheHutts
9/25/2013 12:43:20 AM

Sword of the Jedi is pretty much like [Use The Force] now. I wonder about some kind of Advanced Shatterpoint that costs 2-3 FP, but you don't have to be within 6 to use it. That would be much more useful, I reckon. The problem with the WOTC Shatterpoint is that you have to use up a turn for it when you're already in the red zone.
AndyHatton
9/25/2013 12:47:53 AM

I've worked up this ability which personally I think is a good balance for Shatterpoint "Master Shatterpoint (Force 3, usable only on this character's turn; choose an adjacent enemy. For the rest of the skirmish, this character's first attack each round against that enemy is a natural 20.) "
pegolego
9/25/2013 7:05:37 PM

How about now?
Lord_Ball
9/25/2013 7:22:46 PM (Updated: 9/25/2013 7:24:06 PM)

I think you need "choose 1 target enemy" in there after "range 6;" and to be technical Useable on this characters turn would be immediately after the force cost.
TheHutts
9/26/2013 12:13:02 AM

Yup, that's much better. I think she needed some more bite. In squad building, you'd have to choose between Luke Force Spirit for Renewal or Luke Galactic Hero for GMA.
pegolego
9/26/2013 1:27:52 AM

Or GML for Renewal :). I'll make the wording changes LB, thanks both :)
pegolego
9/26/2013 5:11:57 PM (Updated: 9/26/2013 5:13:20 PM)

Replaced Impulsive Sith Hunter with plain Sith Hunter, because it occurred to me that ISH was practically useless. Also added IJH for a bit higher damage potential (and it fits the purpose a bit better frankly) and upped the cost a bit.
pegolego
9/26/2013 5:14:16 PM

I wasn't satisfied with the name either, so I changed it.
pegolego
9/30/2013 3:26:51 PM

I made the Camaraderie grant JH (more fitting), and made IJH IA (more realistic, and it doesn't double lol). With the changes, I had to make the 'if that character costs more than this one' restriction in the camaraderie, as it's more powerful than BH+4 was.
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