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Has good relations with the Wookiees.

Hit Points: 200
Defense: 12
Attack: 9
Damage: 50
Rarity: Uncommon
Base: Colossal
Gender: It
Creator: Deathwielded
Created: 10/30/2013
Updated: 5/1/2014
Sets: The Mighty Challenger

Special Abilities

  • Colossal (Large and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and smaller characters do not provide cover against this character's attack. Ignores movement costs to enter squares containing difficult terrain, low objects, and trenches. Never has cover. Cannot benefit from Bodyguard or Draw Fire.)
  • Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
  • Limited Field of Fire (This character can target only enemies in its forward arc)
  • Stomp (Whenever this character moves, any characters occupying squares on its base or squares it moves into are immediately defeated. Characters can avoid this effect with a save of 6.)
  • Dual activation (This character may activate twice per round. This character must move forward at least 4 squares each round)
  • Damage Reduction 20 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability.)
  • Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
  • Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
  • Double Attack (On its turn, this character can make 1 extra attack instead of moving)
  • Splash 20 (If this character's attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11.)
  • Weak Spots 10 (This character's Damage Reduction is reduced to 10 against attacks from adjacent enemies)
  • Rotate (Replaces Turn; rotate this character either 90 degrees in either direction or 180 degrees. This counts as movement for Stomp)
  • Immediate Trooper Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of Trooper characters from this character's faction you your squad, adjacent to this character, immediately before your first activation of the round)

"Outpost Beta here. I have a visual now. These things look like … animals. They're huge, maybe twenty, twenty-five meters high, four-legged, and their heads move. But they're made out of metal. They have extremely heavy armor and armament. I count six of 'em so far."

Average Rating: --
Deathwielded
11/3/2013 11:31:45 PM

Any suggestions? What would you say is a good cost for this guy? What do you think of Rotate?
jak
11/3/2013 11:34:30 PM

if it has to move on each on it's 2 activations, how can it use double attack?
Deathwielded
11/4/2013 12:46:36 AM

Each round, not turn. At least one activation must be used to move (no doing double attack twice each round plus it keeps him over otherwise he probably wouldn't move)
Cassus fett
11/4/2013 10:12:56 PM

Wow way better than the WOTC one
Cassus fett
11/4/2013 10:14:18 PM

QQ: Limited field of fire is an official WOTC ability correct?
Deathwielded
11/5/2013 12:45:00 AM (Updated: 11/5/2013 12:45:12 AM)

yep and thanks
Cassus fett
11/5/2013 2:05:23 AM

Wow i never realized how vauge LFOF is, how many degrees is the arc measured to?
Deathwielded
11/5/2013 3:00:17 AM

lol no idea. They have probably have discussed it in the forums somewhere...
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