Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
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"There's always a bigger fish" (If this character or an adjacent ally is hit by a nonmelee attack, no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 6)
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Aggressive Negotiations (This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
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Force Essence (When this character is defeated, you may immediately set up a character named Qui-Gon Jinn, Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved)
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Meditative Assualt (Force 3: replaces this characters turn this round; Immediately after initiative is determined, this character can move up to double speed, then make all of its attacks at +20 Damage against an adjacent enemy before any other character activates)
Commander Effect
Rebublic Followers with a Force rating and a lightsaber gain Greater Master of the Force 2
Qui-Gon Jinn believed in a more direct approach when following the Will of the Force.
10/31/2013 8:48:17 PM
10/31/2013 9:45:38 PM
11/1/2013 6:36:32 PM