Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Orbalisk Armor (When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Force powers whose names contain Lightning ignore this special ability.)
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Rule of Two (You may only have 1 other character with a force rating in your squad (must be sith). When Darth Bane, Rule of Two dies, The other character with a force rating gains 4 force points, Sith Rage, and Jedi Hunter.)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
"Two there should be; no more, no less. One to embody the power, the other to crave it."
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11/1/2013 6:10:10 PM
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11/1/2013 6:18:11 PM
11/1/2013 6:21:30 PM (Updated: 11/1/2013 6:51:11 PM)
11/1/2013 6:52:39 PM (Updated: 11/1/2013 6:53:26 PM)
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11/1/2013 8:46:09 PM (Updated: 11/1/2013 8:46:26 PM)
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12/19/2013 9:25:34 PM
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12/19/2013 11:41:04 PM