RegisterDonate Login

As wise as Master Yoda, and as powerful as Master Windu.

Hit Points: 80
Defense: 18
Attack: 12
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Creator: Lord_Ball
Created: 11/5/2013
Updated: 11/6/2013

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Rival (This character cannot be in a squad that contains any character whose name contains Darth or Emperor)
  • Independent Outfit (Also counts as a Fringe character for the purpose of commander effects)
  • Demolish (Ignores Damage Reduction of adjacent targets)
  • Sonic Attack (An enemy attacked by this character cannot use Force powers for the rest of that turn)
  • Teräs Käsi Style Mastery (Whenever this character is hit by a melee attack this character takes no damage, save 11. On a failure reduce the damage dealt by 10)

Force Powers

  • Force 2
  • Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
  • Force Valor (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense)

Commander Effect

Non-Unique Followers with Melee Attack gain Teräs Käsi Style

Average Rating: 10.00 (4)
Creator's Rating: 10/10
saber1
11/5/2013 7:48:12 PM

I've always been partial to Force Valor and the fixed CE (similar to my own custom) is a plus. I like your escalation of TKS and Demolish is a nice choice. The price might be a bit low, but not egregiously so.
Lord_Ball
11/5/2013 8:42:25 PM

Thanks, yeah Cost for her is tricky - she's not a beatstick (more of an interference piece), and with Rival (since this depicts her after she's gone Rogue and seeks to overthrow the emperor) she really needs the room for support.
Lord_Ball
11/6/2013 1:18:24 PM

Upped cost to 32, that still leaves plenty of room for some Teräs Käsi taught Reborns, Coruscant Guards, Dejarik Monsters, a jensaraai or 2 or whatever else may benefit the most from added defenses.
Ronson
11/6/2013 6:15:36 PM

I really like this. Well done.
Lord_Ball
11/6/2013 11:10:57 PM

Thanks!
Deathwielded
11/6/2013 11:38:39 PM

Im lovin the commander effect! It's perfect for her! Sonic Attack is also a great pick!
SignerJ
11/6/2013 11:47:19 PM

Free Teras Kasi style is a bit dangerous.
Deathwielded
11/7/2013 12:03:35 AM

I think it is limited enough. (only 73 candidates) I think the Imperial Knights could benefit nicly the only other characters to be concered about are the Reborn Shadowtrooper, Jensaarai Defender, Ravenous Vornskr, Nightsister on Rancor and Felucian Warrior on Rancor. Other then the Rancors I don't see a problem. (maybe add Medium or smaller?)
Deathwielded
11/7/2013 12:04:56 AM

This character would be a great addition to a all fringe Talon Squad! bring on those Jensaarai Defenders!
SignerJ
11/7/2013 12:47:02 AM

Jensaari Defenders immune to melee attacks hitting at 30 Damage with two attacks, or Imperial Sentinels whose HP is pretty much doubled against melee? Those two really worry me. (Just my thoughts. It's your custom, and you don't have to change it if you don't want to.)
Deathwielded
11/7/2013 1:28:37 AM (Updated: 11/7/2013 1:41:42 AM)

Immune? Not really. I don't think either of those would be overpowered, (two attacks at 30 damage isn't anywhere near overpowered for Melee) plus then they might get some more use ;) Edit: Yeah the Imperial Sentinels might be Overpowered on second look. I suggest addeding to the CE "Medium or smaller"
Deathwielded
11/7/2013 1:29:48 AM

I gave this character a 10 and it probably will get my vote in the CCC this week. I think it will be hard to beat.
Lord_Ball
11/7/2013 12:22:14 PM (Updated: 11/7/2013 1:59:10 PM)

Thanks for the feedback. I don't see the Imperial Sentinel as being that big of a concern really - I mean it's a 51 point single attacker. Sure it's dealing 40(+) damage a swing, but it's only defenses are high HP and 20 Defense rating, and not being able to use Vader to gain an extra attack leaves it somewhat underwhelming at that cost IMO. Biggest concern I see is the Reborn Shadowtrooper since it has invisibility which nullifies one of Melee's biggest weaknesses (getting shot up during the advance), and it's cheap enough to have more than just 1 or 2 in a squad.
Prestige Worldwide
11/7/2013 2:03:03 PM

I really like this piece, though in my opinion the wording for Sonic Attack is too OP. As it currently reads, even if you miss or do no damage it still negate their Force Powers. How about: (An enemy damaged by this characters attacks cannot use Force powers for the rest of that turn). Either way I like it, 10 for me.
markedman247
11/7/2013 2:17:35 PM

Sonic attack is a WotC-created ability only used once. So, can't reword it without being brand new. My critique is use her like an Imp version of Bao-Dur and let her choose one Unique before the skirmish starts with Melee and give Teras-Käsi.
Prestige Worldwide
11/7/2013 2:18:54 PM

Oh I never noticed it was so good. Maybe I may bust out the old one sometime. Never mind then haha
markedman247
11/7/2013 2:22:11 PM

It was on a sub-par piece. Now, with Poggle, the Geonosian Soldier is slightly better
Please log in to add a Comment


Please Wait...