Special Abilities
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Charging Fire (Replaces turn: Can move up to double speed, then attack)
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Close-Quarters Fighting (+4 Attack against adjacent enemies)
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Internal Strife (On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
"Sometimes being a good soldier means doing what you think is right." ―Faro Argyus
11/11/2013 4:17:17 AM
11/11/2013 10:47:41 AM
11/11/2013 12:56:51 PM
11/11/2013 2:27:06 PM
11/11/2013 2:48:21 PM (Updated: 11/11/2013 2:48:32 PM)
11/11/2013 3:57:38 PM
11/28/2013 4:33:58 PM