Special Abilities
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Unique
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Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own.)
Force Powers
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Force 3
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Force Renewal 3 (This character gets 3 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Dark Alter (Force 1, range 6; target enemy rerolls it's last attack or save against this character, adding +4 to the result. If the result is a missed attack or failed save, that enemy joins this character's squad until the end of the skirmish)
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Essence of Life (Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.)
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Force Essence (When this character is defeated, you may immediately set up a character named Palpatine, Reborn in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved, and that character gains this character's remaining Force points)
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Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
"I have the power to save the ones you love!"
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11/15/2013 1:16:18 PM
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