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Surrounds us. Penetrates us. Binds the galaxy together.

Hit Points: 70
Defense: 15
Attack: 4
Damage: 10
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: CerousMutor
Created: 11/13/2013
Updated: 11/16/2013

Special Abilities

  • Unique
  • Pilot
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Co- Pilot (If this character begins its turn adjacent to 1 Allied character with Pilot name or ability, it may use the abilities of that character, as if they were its own, until the end of this turn.)
  • Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
  • Smuggler's Luck (If this character is adjacent to an ally with a greater point cost at the start of a round, roll twice for initiative)
  • Quick Reflexes (+6 Defense when attacked on attacks of opportunity)

Commander Effect

Pilot Allies gain Quick Reflexes

An underated pilot and smuggler. Chosen personally by Lando Calrissian, he flew the Millenium Falcon as his co-pilot at the Battle of Endor. His keen insight and natural abilities were what drew Lando to choose him for that fateful mission.

Average Rating: --
CerousMutor
11/13/2013 8:18:07 PM

Here is my go, been in hospital so not really thinkign straight. He is a co-pilot, pilot, co-pilot, infinity loop!
pegolego
11/13/2013 8:50:32 PM

Co-Pilot is just a really great ability :) Might need to bump up the cost a bit though; some allied pilots (like Luke) have very powerful abilities
CerousMutor
11/13/2013 8:59:40 PM

Mid20s to 30s? 29
CerousMutor
11/13/2013 9:01:08 PM

Or maybe just use ' until the end of this turn'
Lord_Ball
11/13/2013 10:13:09 PM

yeah end of this turn sounds good - also means there is no bookkeeping to worry about.
CerousMutor
11/13/2013 11:01:50 PM

Cheers LB g
saber1
11/14/2013 1:42:18 AM (Updated: 11/14/2013 1:43:53 AM)

Co-Pilot is a cool ability, but I'm afraid it is too powerful. You can effectively clone Dash for 18 points. Luke HoY would also result in an overly strong combo.
CerousMutor
11/14/2013 7:39:24 AM (Updated: 11/14/2013 11:09:47 AM)

Tahnks Saber1/ Needed more of a proxy feel to it. Can't see it at the mo.
CerousMutor
11/14/2013 9:46:03 AM

Heads a bit clearer. Wanted a proxy type ability. He flys the millenium (never sat in it before!) with one the best pilots, during the most important and dangerous mission of the rebellion. He must have some skills! Easiest way, proxy mimic thing.
CerousMutor
11/14/2013 11:09:24 AM

Had a play, raised his cost. Yes, you can 'clone' a pilot with him but I think the balance factor is the cost, similar to proxy. 25 seams ok. Thouhgts wlecomed.
CerousMutor
11/14/2013 2:37:51 PM

Perhaps it should be within 6squares rather than adjacent.
Lord_Ball
11/14/2013 3:14:11 PM

If you go with a 6 square range I'd suggest dropping it to "choose 1 ability of the target ally, this character may use that ability as though it were his own this turn" afterall Proxy only copied base stats, copying abilities is much stronger.
juice man
11/14/2013 3:16:30 PM

Adjacent is powerfull. Within 6 is crazy powerfull. As writen he can start adjacent and then move 6. The thing that keeps him in check is his damage 10.
CerousMutor
11/14/2013 3:38:30 PM

Thanks juice. Thanks LB.
CerousMutor
11/15/2013 10:01:50 AM (Updated: 11/15/2013 10:06:36 AM)

dropped his Att & Def to help balance. Co-pilot is powerful but it anchors him to stay near whoever you want cloned. He has to move with them, makes sense since he was a co-pilot. CE to represent his skilled smuggling days. 26 points not too pricey but worth a play with a pilot squad.
juice man
11/15/2013 3:09:22 PM

Should he have Quick Reflexes also?
CerousMutor
11/16/2013 12:49:05 AM

Thanks again juice, gives him a slight boost when up close.
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