Special Abilities
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Unique
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Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
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Reborn Spirit (Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating; This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. Characters in your squad can spend this character's Force points)
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Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
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Steal Force (Replaces attacks: touch; 1 adjacent character with a Force rating loses 1 Force point and this character gains 1 Force point)
Force Powers
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Force 5
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Storm 3 (Force 2, replaces attacks: 30 damage to all characters within 2 squares)
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Transfer Essence (Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place this character in that ally's space; that ally is defeated.)
"Flesh does not easily support this great power." ―Palpatine
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11/21/2013 3:33:22 PM
11/22/2013 12:58:48 AM
11/22/2013 1:12:19 AM (Updated: 11/22/2013 1:13:07 AM)
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3/18/2014 3:56:46 PM
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