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Will become more powerful than you can possibly imagine.

Hit Points: --
Defense: --
Attack: --
Damage: --
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: pegolego
Created: 11/15/2013
Updated: 11/21/2013
Sets: Presence of the Force

Special Abilities

  • Unique
  • Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
  • Reborn Spirit (Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating; This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. Characters in your squad can spend this character's Force points)
  • Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
  • Steal Force (Replaces attacks: touch; 1 adjacent character with a Force rating loses 1 Force point and this character gains 1 Force point)

Force Powers

  • Force 5
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Force Storm 3 (Force 2, replaces attacks: 30 damage to all characters within 2 squares)
  • Transfer Essence (Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place this character in that ally's space; that ally is defeated.)

"Flesh does not easily support this great power." ―Palpatine

Average Rating: 10.00 (2)
pegolego
11/15/2013 5:29:34 PM

Ideally, I would have fit things like Force Lightning or Turn to the Dark Side, but it would have been too many abilities.
pegolego
11/21/2013 3:33:22 PM

Added Speed 4
corranhorn
11/22/2013 12:58:48 AM

Really cool, never would have thought of a 16 pt Palpy. 10 just for originality, even before the cool design.
pegolego
11/22/2013 1:12:19 AM (Updated: 11/22/2013 1:13:07 AM)

TY corran. Is 16 too few though? When I designed Reborn Spirit (to use instead of Dark Spirit), I designed it a bit weaker than the alternative to make this work a bit better with my Sidious, and keep costs down.
corranhorn
11/22/2013 1:28:47 AM

I think it's probably ok.
saber1
11/22/2013 3:51:51 AM

Very interesting take on Palps. The interaction of TE and SF looks fun given the overall theme of the piece. Well done.
pegolego
11/22/2013 5:49:37 AM

thanks saber1 :) Have you seen my Sidious (Bane of the Galaxy) who can put this guy in play and give him FP's? It's like an update to the good 'ol RS Palps.
saber1
11/22/2013 6:30:49 AM

Let me take a look.
General_Grievous
3/18/2014 3:56:46 PM

Interesting idea, he doesn't really benefit anyone that he latches onto though eh? But cool transfer essence and reminds me of the clones he does take over, great job!
pegolego
3/18/2014 4:34:18 PM

Yeah, I made Reborn spirit a bit different, so that it doesn't represent him helping someone as much, as it would him swapping from clone host to clone host or whatever (also represented by Transfer Essence), and then he's a Force Battery.
General_Grievous
3/18/2014 5:22:12 PM

I like that, it's a cool twist on what is normally a helpful spirit
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