Special Abilities
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Unique. Double Attack.
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Assassin (+4 Attack and +10 Damage against living enemies)
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Bounty Hunter +4 (+4 Attack against Unique enemies)
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Breath Mask (Not affected by abilities or Force powers whose name contains Poison)
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Glitterstim Addiction (At the start of the round, before initiative has been determined, attempt a save 6. On a success, this character takes 10 damage and for rest of round he gains Force Renewal 1 and Speed 8.)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
Force Powers
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Force 2
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Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
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Weapon Levitation (Force 2, range 6: Cancel an attack targeting this character and make an immediate attack against that character, save 11. This attack is considered nonmelee if the enemy does not have the Melee Attack special ability.)
"I am Bane Malar. I have many enemies, and must conceal my identity, so I apologize for the envirosuit."
11/18/2013 2:03:11 AM
7/6/2017 1:27:01 AM