Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Cloaked (If this character has cover, she cannot be targeted by nonadjacent enemies)
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Void (This character doesn't provoke attacks of opportunity while this character is undamaged)
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Force Channel (This character gains a +2 on the result of all saves for Force Powers. Enemy characters get -2 on the results of all saves against this characters Force Powers.)
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Camaraderie (An allied character whos name contains The Jedi Exile gains Absorb Life Energy)
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Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time she activates)
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Force Dominate (Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn.)
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Force Scream (Force 3, replace attacks; 20 damage to all characters within 4 squares; characters damaged by this force power may not spend force points for the rest of the round. Character damage by this force power are considered activated with a save of 11)
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Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a living character)
Commander Effect
Once per round, after initiative is determined, 1 Living follower within 6 squares can immediately move up to its Speed before any other character activates.
"No game of dejarik can be won without pawns, and this may prove to be a very long game."
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