Special Abilities
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Unique
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Pilot
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Lightsaber Attack (This character has 20 base damage against adjacent enemies. Attacks against adjacent characters counts as Melee attacks)
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Critical Wound (An enemy hit by a critical hit from this character is considered activated this round)
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Rescue (Once per Round; If this character has not activated, when an allied character would be defeated this character may take an immediate turn in which he must move adjacent to the defeated character if he can. Instead of being defeated, that character has 10 Hit Points with a save of 11. This character is activated.)
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Willing to Serve (Counts as a follower for purposes of allied commander effects)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Use the Force (Force 3: This character's next attack roll counts as a natural 20)
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
Commander Effect
Allied Pilots gain Flurry Attack and Deadly Attack.
"The Force will be with you. Always."
―Obi-Wan Kenobi
12/5/2013 2:48:03 PM (Updated: 12/5/2013 2:57:17 PM)
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12/6/2013 4:00:43 AM