Special Abilities
Force Powers
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Force 2
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Transfer Essence (Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place this character in that ally's space; that ally is defeated.)
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Recovery 30 (Force 2: replaces turn; Remove 30 damage from this character.)
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Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
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Sense the Future (Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check)
Commander Effect
Sith Followers within 6 squares gain Jedi Hunter.
"The Galaxy must experience the pain of death and rapture of rebirth as I have. I will bring chaos. It is time for war."