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Has altered the deal. Pray it does not alter it further.

Republic Old Republic New Republic Hutt Jedi 24  
Hit Points: 80
Defense: 17
Attack: 9
Damage: 30
Rarity: Common
Base: Large
Gender: It
Creator: saber1
Created: 12/20/2013
Updated: 12/23/2013
Sets: Servants of the ForceThe Master Set

Special Abilities

  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On its turn, this character can make 1 extra attack instead of moving)
  • Affinity (May be in a New Republic or Old Republic squad)
  • Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
  • Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
  • Strong Willed (Cannot be affected by Jedi Mind Trick)
  • Tail Sweep (Replaces turn, touch: Make an attack against each legal target. Enemies hit by this attack are considered activated, save 11)

Force Powers

  • Force 3
  • Brutal Strike (Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn)
  • Knight Speed (Force 1: This character can move 4 extra squares on its turn as part of its move)
Average Rating: --
saber1
12/21/2013 8:09:53 PM

From my upcoming set Servants of the Force, this is the first of several non-Unique, species specific Jedi.
harryg
12/21/2013 8:33:40 PM

Yeah, I always thought these things were a good idea, like my ongree Jedi a few weeks ago. This is pretty good.
pegolego
12/21/2013 9:33:29 PM

This piece has some pretty good damage output, but at that cost, relying on Panaka/Dark Hellion to be USABLE, it's a bit much I think. Feels like a Hutt, though Tail Sweep is a bit strange.
SignerJ
12/21/2013 10:32:06 PM

Why Damage Reduction 10?
CerousMutor
12/21/2013 10:38:40 PM

Hutts have tough skin, tough enough to stop certain blasters .
CerousMutor
12/21/2013 10:39:29 PM

Similar to my Belldorian the Hutts.
saber1
12/23/2013 4:17:18 AM

@pegolego: Panaka won't work due to the large base. He'll chew through FPs getting around so pairing the Hutt with a Force battery is key. Tail Sweep is, well, just what it sounds like. It's a big critter with a big, powerful tail that can sweep any adjacent enemies off their feet.
saber1
12/23/2013 4:18:31 AM

I may bump speed to 4 and drop Master Speed for Knight Speed. There's no reason this can't be a younger, fitter Hutt.
pegolego
12/23/2013 4:44:45 AM

Oversighted Master Speed; it helps, not quite sure he would be worth it in today's game (if he can get close, he can put out significant damage, but even with DR10 he won't last too long being Large). The above change will be much better I think; speed 4 on a Hutt is personally more believable imo than the jump from speed 2 to Master speed lol. Pretty cool piece.
CerousMutor
12/23/2013 5:31:55 AM

Speed 4 is better and tale sweep is perfect for a hutt
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