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One milk, two milk, red milk, Bloo Milk.

Hit Points: 150
Defense: 20
Attack: 14
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: donnyrides
Created: 12/31/2013
Updated: 7/31/2014
Sets: Don's_CCC

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
  • Niman Style (+2 Attack and +2 Defense while this character has more than half Hit Points remaining)
  • Pushing Slash (Replaces attacks: On his turn, make 2 attacks against 1 target. If the second attack from this ability hits, the target is pushed back 1 square. Huge or larger pieces ignore this. save 11. Twin attack may not be used with this ability.)

Force Powers

  • Force 2
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
  • Force Pull (Force 1, usable only on this character's turn: range 6; target enemy is moved to the nearest adjacent square to this character, save 16. This movement does not provoke Attacks of Opportunity.)
  • Force Blast 3 (Force 3, replaces attacks: sight; 40 damage and push back target 2 squares; save 11 reduces the damage to 20)

His magician's power lives on. A power that could easily destroy me, unless I learn to master it. So master it I shall. -Exar Kun regarding Naga Sadow's dark side magical powers

Average Rating: 8.67 (3)
Creator's Rating: 9/10
donnyrides
12/31/2013 4:28:01 PM

I am trying to create a more playable version of this piece. Something that doesn't tie it to using savage pieces and is more cost effective without bankrupting you in a 150 or 200 point game. Focused more on his ability as a fighter and a telekinetic force user.
donnyrides
12/31/2013 7:14:15 PM (Updated: 1/21/2014 8:38:45 PM)

HI
saber1
12/31/2013 7:17:18 PM

Interesting that you went with a SA for Pushing Slash as opposed to a Force power. Sith Sorcery with MotF2 automatically makes him interesting. I'd prefer Lightsaber Preceision over Rend but Niman Style is a good choice.
pegolego
1/1/2014 1:55:01 AM

Some cool abilities here. I like Pushing Slash a lot. MotF is something the other one sorely lacked. Blast gives him some auto-damage, and he's a pretty good attacker as well. High HP, but only Block for Defense (still more than the old one had :P). Sorcery can be nasty, I like it on him. Very fit for today's game, I think.
Lord_Ball
1/21/2014 8:23:11 PM

IIRC Twin Attack doesn't trigger Rend abilities, so Rend +10 is useless.
donnyrides
1/21/2014 8:28:43 PM (Updated: 1/21/2014 8:49:06 PM)

Really? Glossary doesn't say anything about it? I will take your word for it. I put in MightySwing instead. And after looking it over, I actually love it. It makes force pull just that much more interesting. You can pull the enemy into you and get your mighty swing bonus.
Lord_Ball
1/21/2014 9:03:13 PM (Updated: 1/21/2014 9:03:35 PM)

I believe it was from a question in the rules forum. The FAQ(2011 edition) on it says "A character with Rend must hit with both its attacks from Double Claw Attack or Double Attack on its turn for Rend to trigger. "
donnyrides
1/22/2014 9:49:31 PM

*Looking for feedback....
Lord_Ball
1/22/2014 10:29:34 PM

Pushing Slash definitely feels like it should be a Force Power over an SA - not that it can't be an SA though.
donnyrides
1/23/2014 8:24:35 PM

I figure if [Turn to the Darkside] can be a SA, then pushing slash can defiantly be a SA. I toned it down to 1 square though. It serves it's purpose of pushing the enemy away but isn't equal to force push.
Lord_Ball
1/23/2014 9:17:21 PM

true, I guess my issue rests with the word "final" as it's somewhat ambiguous as to when it triggers. Unfortunately if he's paired with Darth Krayt that final attack can vary. Perhaps make it a replace attacks ability or something.
CerousMutor
1/24/2014 10:37:37 AM

I would say he should have double or triple, but PS should be worded like double claw attack for less confusion.
donnyrides
1/24/2014 2:14:45 PM

I think I got it. Since it is possible to gain an extra attack and the word "Final" is hard to comprehend in this situation I am changing my pushing slash to make it a Replace Attack ability.
CerousMutor
1/24/2014 3:43:49 PM

Like it.
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