Special Abilities
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Unique
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Pilot
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Affinity (May be in a New Republic squad)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Gauntlet Knife +10 (+10 Damage to 1 adjacent target; this counts as a melee attack)
"What you have is here and now—yesterday doesn't matter and tomorrow doesn't exist."