Special Abilities
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Unique
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Wookiee
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Calm (Replaces attacks; this character loses Savage)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Anticipation (Force 1: Reroll initiative once per round)
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Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Indiscriminate Rage (Force 1: +2 Attack and +10 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character gains Savage.)
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Battle Precognition (Force 3, replaces turn; sight; Non-unique enemies within 6 squares of target enemy move up to half their speed away from the target enemy. This movement does not provoke attacks of opportunity.)
Commander Effect
Followers within 6 squares gets +4 attack against adjacent enemies.
1/15/2014 1:34:41 PM
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1/21/2014 6:41:07 AM
1/21/2014 12:39:10 PM