Special Abilities
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Unique. Melee Attack; Triple Attack
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Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own.)
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Indiscriminate (When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.)
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Niman Style Mastery (+4 Attack and +4 Defense while this character has more than half Hit Points remaining)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Rapport (An ally named Ulic Qel-Droma costs 10 less when in a squad with this character)
Force Powers
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Force 2. Force Renewal 2; Master of the Force 2.
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Absorb Essence (Force 2, usable only during this character's turn: Remove an ally with Massassi in its name from play to heal damage on this character equal to the ally's remaining Hit Points; the ally is defeated.)
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Force Essence (When this character is defeated, you may immediately set up a character named Exar Kun, Dark Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.)
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Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
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Sith Alchemy 1 (Force 1, replaces attacks: Target living Medium or Small enemy with 10 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character named Massassi Sith Mutant to your squad. The new character sets up in a square that enemy formerly occupied.)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
Commander Effect
Savage characters are subject to this effect: At the end of this character's turn, 1 ally with Massassi in its name may take an immediate turn without becoming activated.
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