Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Niman Style (+2 Attack and +2 Defense while this character has more than half Hit Points remaining)
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Strong Willed (Cannot be affected by Jedi Mind Trick)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Dark Knowledge (Force 2: choose an enemy Force Power with a Force point cost of 2 or less, this character gains an immediate use of the chosen power as though it was printed on its card and had just spent the Force points necessary to activate it. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish.)
"I don't understand, Master Vodo…why can't I learn about the Sith? I think you underestimate me." ―Exar Kun, to Master Vodo Siosk-Baas
1/21/2014 10:54:03 PM
1/22/2014 1:06:00 AM (Updated: 1/22/2014 3:09:47 PM)
1/22/2014 1:10:57 AM (Updated: 1/22/2014 2:06:46 AM)
1/22/2014 3:21:01 PM (Updated: 1/22/2014 3:21:17 PM)
1/22/2014 3:44:19 PM (Updated: 1/22/2014 3:52:24 PM)
1/22/2014 5:50:38 PM
1/22/2014 6:03:49 PM (Updated: 1/22/2014 6:18:57 PM)