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Is far too trusting.

Hit Points: 130
Defense: 20
Attack: 13
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Gungan Batman Clone
Created: 1/21/2014
Updated: 1/23/2014
Sets: Galactic Battles

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
  • Niman Style (+2 Attack and +2 Defense while this character has more than half Hit Points remaining)
  • Holocron Teaching (At the start of the skirmish, choose one ally with a Force Rating. That ally gains Sith Alchemy 1.)
  • Exar Kun's Lightsaber (When this character is defeated, choose one ally with a Force Rating and a lightsaber within 6 squares. That character gains Triple Attack and Exar Kun's Lightsaber. If an enemy with a Force Rating and a lightsaber is closer to this character than an ally, they may choose to take this ability instead of the chosen ally. The chosen character looses any of the printed stat card abilities, quadruple, double, or twin attack. The chosen character can still gain these abilities through commander effects and special abilities.)

Force Powers

  • Force 3
  • Force Renewal 2 (This character gets 2 Force points each time he activates)
  • Force Essence (When this character is defeated, you may immediately set up a character named Exar Kun, Dark Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.)
  • Master Sith Sorcery (Force 3: replaces attacks; all enemies within six squares take 10 damage and are activated this round save 16.)
  • Sith Alchemy 7 (Force 7, replaces attacks: Living enemies with 40 Hit Points or less remaining within 6 squares are defeated. You can immediately add characters whose names contain Sith Mutant to your squad. The new characters set up in a square each enemy formerly occupied.)
  • Transfer Essence (Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place this character in that ally's space; that ally is defeated.)
Average Rating: 9.00 (1)
Gungan Batman Clone
1/21/2014 9:35:59 PM

Tried to show his Sith more unique Sith power side off.
saber1
1/21/2014 10:59:07 PM

Holocron Teaching is very cool and flavorful but I fear its use with Zannah. She is a handful as is but with Sith Sorcery and Sith Alchemy 1 she might be way too much. I like the escalation SSM takes from Sith Sorcery, though I don't think it should be an ongoing effect.
Gungan Batman Clone
1/22/2014 12:47:40 AM

Hmmmm, I didn't make that one. Let me see what I can do.
Deathwielded
1/22/2014 1:02:28 AM

This is basically the Epic version shaved down to regular mini's level. Master Sith Sorcery is more balanced when replacing attacks, plus now that it does damage it will get used. Otherwise why waste Kun's turn to try to activate enemies (even with a good chance of success) Exar Kun's Lightsaber and Holocron Teaching have some interesting effects, but I just don't care for them. What about MotF2?
donnyrides
1/22/2014 3:05:46 PM

TE couldn't be on a piece with MotF2. You could pop in, triple attack and pop out. I think TE is very special ability that should be reserved for the original. I think SA7 is a bit OP with Renew 2. I like the price and the base stats. I think EK's LS is a cool idea but could backfire or get given to an already powerful piece but the sith need help anyway so I like it. Cool piece.
Gungan Batman Clone
1/22/2014 3:26:21 PM

Maybe take out Transfer Essence, and give MOTF2?
Deathwielded
1/22/2014 3:52:34 PM

What would be the point of motf2 without any powers to use it with? Just another reroll? I think transfer essence with motf2 is petty balanced considering that it cost 2 of your character to use it.
Gungan Batman Clone
1/23/2014 8:24:18 PM

re-worded EX'sLS to make it less powerful.
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