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Bloo you up, boom! How wude.

Hit Points: 130
Defense: 21
Attack: 13
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: Deathwielded
Created: 1/21/2014
Updated: 9/1/2014
Sets: Master Duelists

Special Abilities

  • Unique, Melee Attack, Double Attack
  • Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
  • Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
  • Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
  • Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
  • Battle Precognition (This character gains +2 on the results of all save rolls for Special Abilities and force powers that contains Lightsaber in it's name)

Force Powers

  • Force 2, Force Renewal 1
  • Control Minds (Force 1, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack)
  • Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
  • Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)
  • Sith Rage (Force 1: +10 Damage on all attacks this turn)

Commander Effect

When one or more allies combine fire with an allied character within 6 squares from this character, the attacker gets +20 Damage. Mandalore the Indomitable and Mandalorian characters who cost less than this character may be in this squad regardless of faction restrictions.

"I will do this for Master Arca… for all Jedi Knights… and for the good of the Republic! Ulic Qel-Droma will conquer the dark side of the Force!"

Average Rating: 8.00 (2)
Deathwielded
1/21/2014 10:30:05 PM

A new Sith Ulik for the modern game. Battle Precognition with many save SA's to represent his incredible reflexs. Cunning Attack fits his personality as a sith Warlord. Dark Armor to represent his Mesh Armor. Repulse to represent his Sith talisman's ability to use dark energy. Control Minds since he used it and I like finding good uses for underrated abilities, plus it boosts the CE's effectiveness. Is the CE to much? Should I limit him with Internal Strife? Any suggestions?
Darth_Massey-Sith_Lord
1/22/2014 3:34:35 AM

i like it. i don't know what else to say. i think he's a little under costed, but i could be wrong.
Deathwielded
2/22/2014 1:23:19 AM

Thanks maybe he is slightly undercosted. Any other thoughts guys?
SignerJ
9/1/2014 12:29:34 AM (Updated: 9/1/2014 12:29:42 AM)

I don't think that anyone is likely to use Control Minds; maybe Force Valor instead? Also, 47 points feels (to me) a bit cheap for the faction-bending potential his CE brings. The only other pieces who come close to this kind of faction bending are the other Ulic and Palpatine, Sith Lord, both of which cost in the 60s.
Deathwielded
9/1/2014 12:55:12 AM

...and are both really overcosted. Who plays either of those characters anymore? I agree Control minds probably won't be used (it sucks to be honest) but I figured it worked better with his CE. Good point about his cost, he is pretty aggressively costed as a fighter alone and a decent commander. Maybe a more Strick Restriction on which mandos he can bring in?
darthwhovian
9/1/2014 1:56:03 AM

IMHO, he is not that overcosted. If you gave restriction to the C.E. it should be great, but even if not still good! I would increase the Combine Fire Bonus personally to +4, that's my only suggestion. Good build DW, 9/10!
SignerJ
9/1/2014 2:03:37 AM

Oh, I missed the interactions with the first half of the CE. In that case, Control Minds makes sense. I also understand that the two pieces are extremely overcosted; my point was just that the only pieces with severe faction-bending abilities cost a lot, probably to prevent bad synergy with high-cost pieces.Maybe limit the CE to Mandalorians that cost less than him? That way, you don't have to worry about how high-cost Mandos might synergize with Sith squads. Even so, the piece looks really good!
Deathwielded
9/1/2014 3:09:53 AM

Hmm, I like that suggestion! I will change the CE to Mandos who cost less. I'm hesitant to make the boost +4 att when combining fire since Control Minds isn't a Custom Power and right now with only 1 ally combining fire you get +6 attack and +20 damage. That should be enough to turn even a character at +6 attack and 10 damage normally into a threat.
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