Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Lightsaber Stance (At the beginning of each round choose one of the following: Fast: this character gains Lightsaber Duelist and Soresu Style; Medium: this character gains +3 attack and +3 defense; Strong: add +10 to this characters printed damage rating. This character retains the chosen bonus for the duration of the round.)
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Grenades 40 (Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11)
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Blaster 20 (Replaces attacks: sight; +12 Attack for 20 Damage)
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Missiles 20 (Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11)
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Disruptive (Suppresses enemy commander effects within 6 squares)
Force Powers
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Force 2
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Force Boon (Force 4: Usable only on this characters turn; this character can spend force points two additional times and or use up to two force powers or special abilities that replace attacks. The force points and "replaces attacks" abilities need not be used simultaneously. If this character chooses to use a special ability that replaces attacks that does not require force point he is still considered to have spent one of those two additional chances to spend force points although no force points are reduced from this character's total force points. The total additional replaces attacks abilities used and times that force points are spend cannot be greater than two.)
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Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
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Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
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Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
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Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Lightsaber Throw 5 (Force 5, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and against each character adjacent to that enemy.)
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Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
Commander Effect
You activate only 1 character each phase. (This includes Droid and Savage characters.)
1/24/2014 10:39:19 PM (Updated: 1/24/2014 10:39:45 PM)