Special Abilities
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Saboteur (Replaces turn; one adjacent nonliving enemy may not move more than its speed for the rest of the skirmish.)
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Disruptive (Suppresses enemy commander effects within 6 squares)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
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Yuuzhan Vong Collaborator (Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target)
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Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Outsider (Counts as Yuuzhan Vong only for purposes of squad building)
Many New Republic citizens turned on their government and gave information to the Yuuzhan Vong in return for spice and their lives.
1/25/2014 4:52:28 AM