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Mine! Or I will help you not!

Hit Points: 70
Defense: 18
Attack: 8
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: saber1
Created: 1/28/2014
Updated: 1/29/2014
Sets: CCC EntriesThe Master Set

Special Abilities

  • Unique
  • Experimental Rifle Upgrade (Allies within 6 squares with non-melee attacks that deal exactly 20 Damage gain Jolt and take 10 Damage on a natural attack roll of 1.)
  • Gregarious (+4 Attack if an ally is within 6 squares)
  • Immediate YVH Droid Reserves (If you roll exactly 2, 7, 12 or 17 for initiative, you can add up to 30 points of YVH Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)
  • Independent Outfit (Also counts as a Fringe character for the purpose of commander effects)
  • Mobile Attack (Can move both before and after attacking)
  • Modular Combat Chassis (Replaces turn, touch: Remove 1 Medium YVH ally from play and place 1 Medium YVH character with a different name in a square formerly occupied by the replaced character)
  • Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)

Commander Effect

Droids are subject to this effect: YVH allies gain Draw Fire and Furious Assault.

Average Rating: 9.50 (2)
donnyrides
1/28/2014 9:03:40 PM

Your reserves is a bit out of control as it's possible to put 60 points worth of reserves on the table for a 40 point Lando. I like the gives for YVH. They all seem very useful and reasonable. I like that you didn't go double or twin, just a very probable 1 hit for 30 damage. Your ERU isn't going to work on any of the YVH pieces. The YVH 1 is non-melee but damage 10 and the YVH 2 is melee. Unless the intent was for other shooter allies.
saber1
1/28/2014 9:26:36 PM

The ERU is meant to offer synergy with non-YVH shooters for squad flexibility. Reserves is a bit crazy, I admit. It's limited to a choice between 1 Melee and 1 non-Melee, not any number of options offered by Kazdan. It also incorporates Rapport for simplicity. I suppose I could change it to 30 points of YVH characters which leaves it at 1 of either current YVH
saber1
1/28/2014 10:16:02 PM (Updated: 1/28/2014 10:20:44 PM)

I could cut the odds for the reserves. Would that make it more balanced?
saber1
1/28/2014 10:36:50 PM

Ok, changed IYVHDR to a 3in20 chance of success, 25% lower than IDR on Kazdan. Lower odds, less flexibility, more points.
saber1
1/29/2014 5:45:05 PM

Changed IYVHDR again due to addition of Modular Combat Chassis. This allows the player to spend Lando's turn swapping out 1 version of YVH for another should the need arise. IDK, it seemed fun.
AndyHatton
1/29/2014 5:49:57 PM (Updated: 1/29/2014 5:50:08 PM)

Are they swapping for a piece off the battlefield? And if so doesn't that just totally heal the YVH?
saber1
1/29/2014 5:59:05 PM

Yes, its a swap to a new YVH of a different flavor. I should add wording to transfer damage. Nice catch.
donnyrides
1/29/2014 6:01:48 PM

I don't think I like MCC. especially because we don't know what the future holds for YVH pieces. maybe somewhere down the line a 5 point little droid will come out and you swap in a 30 point piece. But I always love your creativity Saber. It could work with some fiddling to wording to say exactly which pieces can be flipped out and in the glossary specify that the replacement piece doesn't count towards the end-game point total goal like reserves has.
Deathwielded
1/29/2014 6:02:31 PM

I liked how the damage comes off actually, it will help give them some staying power plus acts as a limited Repair. Experimental Rifle Upgrade is cool
saber1
1/29/2014 6:04:21 PM

I see this going one of two ways: drop AS1 from the CE and allow MCC to heal or keeps AS1 and have MCC transfer damage.
saber1
1/29/2014 6:05:09 PM

I think the loss of damage output of a 40 point piece is enough to offset removing damage from a YVH.
saber1
1/29/2014 6:06:25 PM (Updated: 1/29/2014 6:53:53 PM)

@donnyrides: There very well could be a YVH Mouse Droid in the future. To prevent this potential abuse, I could add a "same size" qualifier or specify Medium specifically.
CerousMutor
1/29/2014 7:24:51 PM

I like MCC, but it is a little clunky on the first read, sinks in though.
saber1
1/29/2014 7:59:10 PM (Updated: 1/29/2014 7:59:52 PM)

Now that I've added and modified MCC to what it is, does the CE seem necessary or even overkill?
CerousMutor
1/29/2014 9:46:01 PM

Maybe lose Draw Fire but FA is a good addition.
saber1
1/29/2014 10:17:38 PM (Updated: 1/29/2014 10:19:15 PM)

This would be fun but OTT: {Stable Platform}.
CerousMutor
1/29/2014 10:21:17 PM (Updated: 1/29/2014 10:23:36 PM)

hmmm I'd see that as an immediate attack when defeated type of thing, which fits the YVH, but then YVH2 already has self destruct. Also, I'd add "of the same size" to MCC just to be sure
saber1
1/29/2014 10:50:07 PM (Updated: 1/29/2014 10:50:26 PM)

@CM: Thanks for the feedback. I added Medium to the character brought in to prevent any ambiguity and possible future NPE. I think {Stable Platform} would just be too cool, allowing a {Missiles 30} each time the YVH1 shoots, but its probably too much (especially with {Furious Assault}).
CerousMutor
1/29/2014 10:55:24 PM (Updated: 1/29/2014 10:55:37 PM)

soz, I missed the medium, hmm, but future proofing it for yvh mice you could forgo 'Medium' and have 'same size' so he can then swap any of his yvh for same sized counter part. There is absolutely nothing wrong with it as is though.
saber1
2/13/2014 3:48:55 AM

Week 27 CCC winner!
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