Special Abilities
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Unique
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Experimental Rifle Upgrade (Allies within 6 squares with non-melee attacks that deal exactly 20 Damage gain Jolt and take 10 Damage on a natural attack roll of 1.)
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Gregarious (+4 Attack if an ally is within 6 squares)
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Immediate YVH Droid Reserves (If you roll exactly 2, 7, 12 or 17 for initiative, you can add up to 30 points of YVH Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)
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Independent Outfit (Also counts as a Fringe character for the purpose of commander effects)
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Mobile Attack (Can move both before and after attacking)
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Modular Combat Chassis (Replaces turn, touch: Remove 1 Medium YVH ally from play and place 1 Medium YVH character with a different name in a square formerly occupied by the replaced character)
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Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
Commander Effect
Droids are subject to this effect: YVH allies gain Draw Fire and Furious Assault.
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1/28/2014 10:16:02 PM (Updated: 1/28/2014 10:20:44 PM)
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1/29/2014 5:45:05 PM
1/29/2014 5:49:57 PM (Updated: 1/29/2014 5:50:08 PM)
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1/29/2014 6:06:25 PM (Updated: 1/29/2014 6:53:53 PM)
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1/29/2014 7:59:10 PM (Updated: 1/29/2014 7:59:52 PM)
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1/29/2014 10:17:38 PM (Updated: 1/29/2014 10:19:15 PM)
1/29/2014 10:21:17 PM (Updated: 1/29/2014 10:23:36 PM)
1/29/2014 10:50:07 PM (Updated: 1/29/2014 10:50:26 PM)
1/29/2014 10:55:24 PM (Updated: 1/29/2014 10:55:37 PM)
2/13/2014 3:48:55 AM