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Crack open a bottle of Tatooine's finest.

Hit Points: 70
Defense: 17
Attack: 7
Damage: 10
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: CerousMutor
Created: 1/29/2014
Updated: 2/4/2014

Special Abilities

  • Unique
  • Pilot
  • Mobile Attack (Can move both before and after attacking)
  • Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
  • YVH Assualt Drop (If you roll exactly 18,19 or 20 for initiative, you may immediately add 1 character named YVH 1 (Yuuzhan Vong Hunter Droid) to your squad, adjacent to this character, before your first activation of the round.)
  • Synergy (Droid allies whose name contains YVH get +4 attack and +10 Damage while an ally is within 6 squares.)
  • Armor Upgrade (Allies with YVH in their name gain Advanced Shields 1)

Commander Effect

Droids are subject to these effects: At the end of this character's turn, 1 ally with YVH in its name, may exchange positions with another ally of the same base size within 6 squares.

Average Rating: 9.00 (3)
CerousMutor
1/29/2014 4:55:36 PM

Not sure if Armor Upgrade is needed.
saber1
1/29/2014 5:37:26 PM

I like Armor Upgrade. The design of the YVH as described in the books make them out to be much sturdier than their representation in the game. That's a cool CE, something akin to a decoy ability but susceptible to Distraction/Disruptive. YVH Assault Drop is a much more thematic version of IDR. Overall, this appears to be a very fun, accurate and balanced version of Lando. Question: Was 10 damage used to gain access to Twin?
donnyrides
1/29/2014 5:40:58 PM

I think you need to give this poor man some D and HP. Your hunter X could be worded cleaner, but we know what you are trying do. You are giving YVH droids +4/+10. It seems to be a major boost to YVH2s giving them the ability to target enemies as if they are not adjacent but since you aren't "replacing attacks" I don't know which ability trumps which. Does the 2's printed Melee overrule the "replace movement: sight" of Hunter X, or is it the other way around. I think you could bring down the points if you are leaving the base stats as is or you should up the D/HP/Atk a little.
Deathwielded
1/29/2014 5:42:05 PM

I like everything he has except Hunter X, it should say "replace turn; this character may make all of its attacks at +4 attack and +10 damage"
donnyrides
1/29/2014 5:52:40 PM (Updated: 1/29/2014 5:52:57 PM)

@DW - I would like to know more about "sight" in the ability. I think that will dictate if the ability is going to even work. Example with VYH2: Targeting: Not adjacent for melee, use Hunter X, I see target, but it's not adjacent for melee. At that point, it becomes reverse [Momentum].
CerousMutor
1/29/2014 7:06:30 PM (Updated: 1/29/2014 7:14:27 PM)

@ saber1; yep for twin, I toyed with sticking with double and 20 but wanted his cost to stay low. @ Donny Hmmm, I was try to sneak in a range attack for the YVH2s but I'm now second guessing myself. I considered what Deathwieldeds said first but wanted the YVH2 boost. DW rewording is tidier. edit:-replaces attack on a melee piece works like blaster +20---see GGDAC normal adjacent rules apply.
CerousMutor
1/29/2014 7:20:15 PM

Not sure if 29 costing is too low or too high. I don't want him to much of a fighter, relevant booster apply though, this more is his Tech savvy side coming through. For the naming YVH AD over Immediate Reserves, well my thinking was he can only bring in 1 character, so it's not really "reserves"
CerousMutor
1/29/2014 7:20:37 PM

Thanks for all the feed back though. Very helpful!
CerousMutor
2/1/2014 10:26:51 PM

TFYN is a bit convoluted, it should really just be "get +4 attack and +10 damage"
CerousMutor
2/4/2014 7:48:29 AM

This final version is what I was aiming for
General_Grievous
2/4/2014 2:39:08 PM

I like it, I would prefer not making new SAs but these are thematic and meant for just this team
CerousMutor
2/4/2014 5:56:50 PM

Cheers GG.
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