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Only legal in the Outer Rim.

Hit Points: 180
Defense: 19
Attack: 14
Damage: 30
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: CerousMutor
Created: 12/10/2010
Updated: 3/20/2026
Sets: The Sith, of Power and Strength

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Orbalisk Regenerative Armor (On this characters turn if it does not move it gains 20 Hit Points. This character takes double damage from Special Abilities or Force Powers with the word Electric or Lightening.)
  • Rule of Two (only 1 Unique character with a Force rating may be in a squad with this character, that character may spend this characters Force Points once per turn and its own Force Points once per turn)

Force Powers

  • Force 3
  • Force Renewal 2 (This character gets 2 Force points each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
  • Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
  • Orbalisk Rage (Force 6: Usable only on this character's turn, this character may make all of its attacks regardless of movement restrictions on its turn, this character gains +4 attack +10 damage on all melee attacks this turn. At the end of its turn, this character must make a save of 16. On a failure, this character takes 60 Damage.)
Average Rating: 6.50 (2)
FlyingArrow
12/12/2010 4:09:58 AM

Orbalisk Sith Rage should be reworded. Is this a replaces turn power? If so, he can't use Lightsaber Assault with OSA. If not, it should say "Usable only on this character's turn, on this turn this character may move 12 extra squares and gains +4 attack, +10 damage. At the end of its turn, this character must make a save of 16. On a failure, this character takes 40 Damage; this damage is permanent and cannot be removed or prevented."
FlyingArrow
12/12/2010 4:10:46 AM

I think there are some good ideas here, but OSA + ORA means too much bookkeeping. You can't just add damage markers to the card - you have to track 2 different types of damage - permanent and removable.
CerousMutor
12/12/2010 3:59:31 PM

reworded, thank you.
njarnagin
12/12/2010 7:33:44 PM

I really like your custom abilities and force powers. However, I am not convinced about the character as a whole. Still, keep posting more customs.
saber1
5/10/2011 1:17:36 AM

Some very cool concepts here, but also those needing a tweak. OSR should allow for moving double speed, not 12 extra. Also, and I speak as one who toyed with the idea, "permanent" damage would be a pain to keep track of during a game. RoT looks spot on. ORA shouldn't heal more than 10, especially with a base 180hp and damage reduction 10. Facing a squad w/o a character with Lightning, your Bane is pretty much invincible. Advance him under cover until in gambit. Sit and collect points. Laugh at opponent's shooters as he shrugs off their attacks.
CerousMutor
1/10/2012 4:19:58 PM (Updated: 1/11/2012 8:48:24 AM)

This bares little resemblance to the one I first knocked up, but it was lookig at saber1's Sith Emperor that made me see whtat he needed to work. May lower his attack to 13 as he relies on brute strength and the defense of the armor over any real finesse.
corranhorn
12/24/2012 2:14:56 AM

I'm a bit concerned about the combo of Orbalisk Regenerative Armor and 180 HP, otherwise looks good! Love OSR!
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