Special Abilities
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Unique. Melee Attack. Twin Attack. Death Watch.
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Affinity (May be in a squad that contains a character who counts as Darth Maul regardless of faction)
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Camaraderie (An ally who counts as Darth Maul gains Empathy while in a squad with this character)
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Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
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Savage (This character must end his move next to an enemy if he can and does not benefit from commander effects)
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Teräs Käsi Style (Whenever this character takes damage from a melee attack, reduce the damage dealt by 10)
Force Powers
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Force 2. Force Renewal 1.
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Crushing Blow (Force 2: +10 Damage on all attacks this turn. Enemies damaged by this character’s attacks get -2 Defense for the rest of the skirmish.)
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Force Repulse 4 (Force 4, replaces attacks: 40 damage to all characters within 4 squares; push back Huge or smaller characters to 5 squares from this character)
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Sith Grip 3 (Force 3, replaces attacks: sight; 30 damage to target and 1 adjacent character)
"That's the difference between us. I see an opportunity and I exploit it. You destroy every opportunity put in front of you. There's more to the Sith than destruction."
"Maybe there shouldn't be."―Darth Maul and Savage Opress
2/13/2014 8:19:56 PM
2/13/2014 8:21:58 PM (Updated: 2/13/2014 8:22:30 PM)
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2/14/2014 9:25:02 PM (Updated: 2/15/2014 6:14:36 AM)
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