Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Twin Blaster 20 (Replaces attacks: sight; Make 2 attacks against 1 enemy at +11 Attack and 20 Damage. These count as nonmelee attacks.)
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Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
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Master and Padawan (This character has +2 attack and +2 defense and activates 1 time per round; each activation counts as 2 of your 2 activations in a phase. These conditions only apply while this character has more than half of its hit points remaining.)
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Repair 20 (Replaces attacks: touch; remove 20 damage from 1 Droid character)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Jedi Mind Trick 2 (Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11)
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Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
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Use the Force (Force 3: This character's next attack roll counts as a natural 20)
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Force Spirit 6 (If this character is defeated, immediately add 6 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish)
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Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)