Special Abilities
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Unique
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Beam Weapon (Replaces Turn; make 1 attack at 30 damage or make 1 attack against every legal target normally)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Grenades 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11)
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Invulnerability Field (Replaces Turn; until the start of this character's next turn, this character and allies within 6 squares can choose to negate one attack from an enemy when targeted)
Force Powers