Special Abilities
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Unique, Double Attack, Stealth
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Pirate (Counts as a character whose name contains Pirate)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Bounty Hunter +2 (+2 Attack against Unique enemies)
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Close Combat Expert (This character gains +3 attack and +3 defense against adjacent enemies)
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Heal Ailment (When this character removes damage from an adjacent allied character, you may also remove Poisoned, Burning, Corrupted and any negative cumulative stats affecting that character.)
Force Powers
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Force 3, Renewal 1, Master of the Force 2
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Dark Temptation (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish.)
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Force Heal 40 (Force 2, replaces attacks: touch; remove 40 damage from a living character)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
"Kark this 'destiny' sludge. I make my OWN way!"
3/5/2014 1:16:47 AM
3/5/2014 1:20:58 AM (Updated: 3/5/2014 1:22:06 AM)
3/5/2014 2:03:01 AM (Updated: 3/5/2014 2:44:56 AM)
3/5/2014 12:54:00 PM
3/6/2014 2:20:29 PM
3/6/2014 3:14:34 PM
3/6/2014 3:26:08 PM
3/6/2014 3:42:11 PM (Updated: 3/6/2014 8:09:00 PM)
3/8/2014 3:40:01 AM