Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to her speed before any other character activates)
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Jedi Healer (When this character uses it's Force Heal ability on a New Republic ally with a Force rating, add 20 to the amount of damage removed)
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Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time she activates)
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Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)
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Jedi Mind Trick 3 (Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
"I made oaths to myself, both when I became an ambassador and when I arrived here to train as as a Jedi, that I would do everything in my power to serve and to strengthen the New Republic." ―Cilghal