Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
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Camraderie (An ally who counts as Darth Maul gains Nightbrother)
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Affinity (Characters who count as Darth Maul, Savage Oppress, Nightbrother, Nightsister, or whose names contain Nightsister or Nightbrother may be in your squad regardless of faction)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
Force Powers
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Force 3
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Force Renewal 2 (This character gets 2 Force points each time she activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Essence of Life (Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.)
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Force Bubble (Force 1: When this character takes damage, reduce the damage dealt by 20)
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Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
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Force Fog (Force 2, usable on this character’s turn: Until this start of this character’s next turn she gains the following Force ability: This character cannot be targeted by enemies farther than 6 squares away. Adjacent allies are treated as having cover. Adjacent non-Unique allies gain Stealth.)
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Sorcery Lightning (Force 5; Replaces Turn; range 6; 20 damage to each enemy legal target within 6 squares, or 50 damage to 1 enemy character within 6 squares. Target characters are considered activated; save 11.)
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Sorcery Teleportation (Force 4; Replaces Turn; move this character to any square within line of sight)
Commander Effect
Nightsister allies gain Force Renewal 1, Independant Outfit, and Force Fog.
3/5/2015 2:22:03 PM