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Boring conversation anyway.

Hit Points: 80
Defense: 14
Attack: --
Damage: --
Rarity:
Base: Medium
Gender: It
Creator: Deathwielded
Created: 3/24/2014
Updated: 4/4/2014

Special Abilities

  • Zann Consortium
  • Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
  • Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
  • Heavy Weapon (Can't attack and move in the same turn)
  • Stable Footing (Not slowed by difficult terrain or low objects)
  • Repair 20 (Replaces attacks: touch; remove 20 damage from 1 Droid character)
  • Industrial Repair 20 (Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon)
  • Missiles 40 (Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11)
  • Ysalamiri Cage (Replace Turn: This character gains Ysalamiri until the beginning of its next turn.)
  • Mobile Shield Generator (Replaces Turn: This character gains Shields 1 and allied characters gain Shields 1 while within 6 squares from this character, until the beginning of this characters next turn.)

The Mobile Defense Unit (MDU) was a versatile vehicle capable of several configurations.

Average Rating: 9.50 (2)
Amadeus
4/5/2014 3:40:19 PM

This is a truly interesting support piece. You get a lot of options, but can't deploy them all at once, making this a very strategic piece. Its also very fragile despite needing to be relatively close to the action, although this could potentially be offset by using industrial repair on itself. Tarpals would make this thing amazing. One thing I would mess around with is the base size (should be huge I think), and whether you want it to be rigid or not. Overall, well done on this very unique piece!
SignerJ
4/5/2014 5:03:08 PM

Unfortunately, Heavy Weapon does not stop this piece from moving and then using Missiles 40 in the same turn. Just something to keep in mind...
Deathwielded
4/5/2014 9:40:33 PM (Updated: 4/5/2014 9:45:58 PM)

Well I forgot to up the base size so thanks for pointing that out. Thanks for the positive advice! How can this guys still use Missiles and move with Heavy weapon? That and Repair 20, ect all replaces your attacks, so it's as if you attacked. (thus no double speed movement) So I would think you couldn't also be able to move. If you still can then I will need a different SA like Heavy Weapon to grant a similar effect. 80 hp makes him more fragile, but that should help justify the cost.
juice man
4/6/2014 12:09:13 AM

It's one of those SWM's head scratchers. Heavy Weapon says "Attack" so it only means "Attack". Don't like Ysalamiri Cage, if it has one, is it hiding in a Ysalamiri proof container until it's released?
Amadeus
4/6/2014 7:28:05 AM

Technically the cages are *built* just like the missile turrets and repair stations. Going by EaW logic this matches what happens.
General_Grievous
4/6/2014 8:00:37 AM

Man sweet job. Feels like to many SAs for just cost but balanced enough
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